[ON #1] The Battle

Building a business is similar to building IKEA furniture. There are a set of instructions that are Universal, however, if you don’t win the battle in your mind, you end up building nothing.

Selling Sucks

Selling isn’t fun. But that doesn’t mean you can’t find ways to make it interesting. As long as you understand the Customer’s Journey you can start to have fun with it.

The Game You Don’t Play

The difference between the successful and unsuccessful creator is understanding the game that you’re playing. Here’s to understanding your own rules.

Competition Is for Losers

It’s easy to think that it’s a smart thing to enter a niche with some competition. But that isn’t true. Here’s why competition is for losers and how to avoid it.

Business Is Neutral

Even though we might want to blame business for our failings it’s important to remember that business is neutral. It doesn’t care about you and that’s a good thing.

Let's Sprint

Having your World Code setup makes world-building a lot easier. While you have all of the tools here to work on it yourself, if you want some guidance then consider doing a sprint with me.

For 60 business days (you can work on the weekends, but let's not make it mandatory), we will build out your World Code and World System together.

After 30 days, you'll have everything in place to bring in people and sell your offer(s). After 60 days, you'll be taking days off from your business because everything is humming along.

This is an intensive 60 days so if you're the type who wants to take their time, then The World Studio will be a better fit.

However, if you are the type who loves a good sprint, then you'll also get access to The World Studio to continue moving forward with your world.

If you have questions, shoot me an email at scrivs@makersmob.com. If not, then...

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